Elsie Wood
Netherlander WATCHER Level 1
Your stats are your flesh. There is no separate HP. Every Wound is -1 to every roll until treated.
Species
Netherlander. Off the hivemind. No connection, no bleed, no listening in.
Old Land Sense Never lost in natural Dark Peak terrain. In settlements, roll 2d6+WIT vs Default Cut (8) to find an alternative route, exit, or hidden approach.
Tribal Wary Cannot be ambushed by sapient creatures. Surprise rounds from sapient enemies do not apply.
Character Type
WATCHER. Preferred tree: Survival & Perception. Secondary access: Combat & Weapons. Skills in the preferred tree need one fewer narrative trigger to unlock.
First Look Always act first in the opening round of combat, regardless of WIT order.
Purse and Kit
¢80 unspent. Carry limit: 2 weapons, 3 items. Buy your own kit at a vendor. The oracle may vary a starting purse by species.
| Weapons (2) | Damage | Vector | Tags |
|---|---|---|---|
| Items (3) | Effect |
|---|---|
Before Breakfast
- Bradfield, where the church counts everyone in and does not always count them out.
- Owes the Moors a season of labour, and has been avoiding the north road since.
- A xaexs was paid to, and has not yet decided the walk is worth it.
Seed 1uk5ypx2