Hellsborough Library
A dark parallel world you can walk into alone — now, for free. Hellsborough is a rapacious, blood-soaked reality laid over Sheffield, S6, reached through a pentagonal crossroads: no magic, only violence, and the murk always rising. Van Hallam has survived it alone longer than anyone can account for. Pip Rippon crossed over with no map and no group, and wrote it all down. The world-building's done — no group needed, no weekend of prep. Pick something below and start tonight: a solo RPG, gamebooks, novels, and the rest of the murk, including how to surf the scerm.
FOKED, A Roleplaying Game for 1+ Players
No GM. No group. No problem. Foked is a tabletop RPG set in the Hellsborough universe where there is no magic, only violence. The pocket-sized death spiral. It uses a simple D6-based system designed for solo play, extended campaigns, and one-shot sessions — no minimum group size, no minimum prep. Rules and scenario 1 are free here. Sign-up or Login to see the Foked Stat blocks on the bestiary page.
Murk Rating: II (Scenario 1, Three Murkneets Dark). The core rules are a system, not a story, and are unrated on their own.
Basic Foked character sheet, or let the murk decide and roll a character: species, type, stats, starting skill and purse, ready to print.
A Life In Death, A Solo RPG Book
Ming Shalom's vault is real. The ¢hits are real. The three key fragments are real and are located, in the way the plan always scatters things, across the people and places least likely to give them up willingly. You will need all three. You will understand why when you reach the door. The door will make it clear. It is not a subtle door.
A Life In Death is a "You Are the Hero" style gamebook, and the first in a series that explores the dark & deep depths of the Hellsborough criminal fraternity, based on our own game dynamics. It's free to download when you signup.
Civic Unrest, LitRPG
Tom Calver is a housing assessor. He's spent nine years entering buildings that don't want him and writing reports about them. When a contract comes in for Hellsborough District — good money, short-term, a bit remote — he takes it.
Hellsborough is four streets from his flat in Sheffield. He walks in on a Monday morning and the traffic noise cuts out. The streets are the same stone. The buildings are the same terraced rows. But the cars are gone. The sky sits two feet lower than it should. And behind him, the fog has closed.
He is expected.
This title is currently under revision and will be back soon.
Scerm, A Foked Solo Gamebook
Twenty-seven years after the Chronicles, Ward Moorhouse — reluctant Nascenti data archivist — is sent into the Dark Peak to investigate memory anomalies in the Loxley Valley. The valley investigates back.
The implant doesn't filter the Murk. It translates it. That's worse.
Murk Rating: II (baseline; first campaign in development)
This title is currently under development and will be coming soon.
The Legend of Loxley Bottom
The rise of the CEO of the Dark Peak District Council, Sophie Hinchcliffe. Also available in Pip's research in the Diary.
Hellsborough Chronicles One, Chapters 1 - 7
Part one of Pip Rippon chronicling Van Hallam's memoirs. The finished version of Dark Peak: Hellsborough Chronicles Book One, Kindle and Paperback, is on Amazon.
Junkyard Speedball
In the Netherlands with Mold, Boggy Lomas, symbiots and cognivism. Also available in Urban Myths & Hymns.
The Curated Guide to Hellsborough and The Dark Peak
Pip Rippon's quintessential guide to navigating the World of Hellsborough and The Dark Peak.