Postcard Adventures
Solo RPG Scenarios from The Dark Peak
Each Postcard Adventure is a standalone solo scenario set in Hellsborough and The Dark Peak. One location. A handful of creatures from the Bestiary. A very bad night.
No GM required. No prep required. Bring two six-sided dice and something to write with.
Beasts of the Week
This week's adventure: The Bluebell Line
All Adventures
Postcard from The Dark Peak 6: The Bluebell Line
Retrieve a sealed murkcask from derelict mill ruins in Beeley Wood — before the exacid grubrun begins and before the longleg loses patience.
Postcard from The Dark Peak 5: Twelve Beats Per Minute
A retrieval job along the Loxley Overhang at murkfall. Three zones, a packet to recover, yellow-wagtails counting, a curlbeak repositioning overhead, and a xaexs at the canopy edge watching you work.
Postcard from The Dark Peak 4: The Wadsley Cache
A retrieval job on Wadsley Common after murkfall. The crust-cache is in the bog. The rooters are already there. The scrufftails have noticed.
Postcard from The Dark Peak 3: The Third Stack
Go to the gruizeyard. Find the third stack. Pull two data components from a dead gruizer and get out before the DPDC exacids arrive, the ripperwing decides you've stopped moving long enough, and the disassociated symbiot in the inner stacks finds you.
Postcard from The Dark Peak 2: All Good Things Come to Moss
A crosslander walks the Bradfield Dale road after murkfall with a sealed envelope. A Hatheran courier is ahead. An onetoe is in the field to the left. A redfront sits in the road and does not move.
Postcard from The Dark Peak 1: Something in the Hole
Three nights ago a courier dropped something into Hellsborough Hole. The rats have gone quiet. The cats aren't coming back. You have until dawn. Start here -- full instructions on how to play included.


