Bull Stuart,  with Tom Calver,  Van Hallam,  Pip Rippon,  Ward Moorhouse  

Hellsborough & The Dark Peak

Paranoid Adventure in the Rapacious Blood-Soaked Parallel World of Sheffield, S6

Today in The Dark Peak:  79.spit-hoverwing.12.1  

Peak District Folklore

For a range of hills you can cross in a day, the Dark Peak — the gritstone north of the Peak District, above Sheffield and Manchester — carries a lot of story. Its folklore is water and weather and the dark: spectral dogs on the old roads, a hunt that passes overhead at night, a mermaid in a pool on the moor, things in the bogs that were never quite explained away. This is a primer on the real legends, and a note on how they became a bestiary. For the wider picture of dark-fantasy and folk-horror gaming, see the field guide; for the games that do this register, the folk-horror RPG guide.

The Gabriel Hounds

Also called the gabble ratchets — a “ratch” was a pack of hunting hounds, and the sound they made in the night sky was somewhere between a dog’s bark and a bird’s cry. First recorded around 1665, the name implies a link to the hounds of the Wild Hunt, and the cry was heard as a death omen: a yelping, questing noise passing overhead in the dark. A Sheffield source told the folklorist William Henderson it was “exactly like the questing of a dozen beagles on the foot of a race,” only quieter, and “highly suggestive of ideas of the supernatural.” The Sheffield poet John Holland wrote them up in 1869 as “strange unearthly and mysterious sounds.” Naturalists point to migrating curlew, wigeon, teal and wild geese; a mid-19th-century Derbyshire belief had it that the angel Gabriel was hunting the damned, and the cries came as his whip drove them on. In the Hellsborough bestiary they are the gabbleratchet.

The Barghest

The barghest (or barguest) is the monstrous black dog of northern English folklore — particularly Yorkshire, where it is said to haunt Whitby, Leeds, York and a remote gorge called Troller’s Gill in the Dales. A shaggy hound with huge fiery eyes, it can also show up as a headless man, a headless woman, a white cat or a rabbit. The name is usually read as burh-ghest, “town-ghost” (the northern pronunciation of “ghost” as “guest”), though some prefer the German Berg-geist, “mountain ghost.” Like most spectral black dogs it is a death portent: see one clearly and you die soon after; catch only a glimpse and you live, but not for long. It appears in the bestiary as the barghest, and in a more particular local form as the Don Bog Beast.

Boggarts and hobs

The boggart is the household and landscape spirit of the north-west and the Pennine fringe — mischievous at best, malevolent at worst, given to souring milk, rattling doors and following families who try to move away from it. The same kind of being, when it works with a household rather than against it, is a hob. Boggart Hole Clough in Manchester keeps the name on the map. In the bestiary the boggart keeps the disposition and loses the domesticity.

Water demons and the grindylow

The grindylow is a water demon of Yorkshire and Lancashire folklore, used to frighten children away from the edges of ponds and marshes — a long-armed thing that waits in the weed and pulls the unwary under. Peak District rivers and bogs carry their own versions of the same warning. Hellsborough’s amphibian-descended Xin take their shape from the grindylow.

The mermaid in the pool

Mermaid’s Pool is a small dark tarn below Kinder Downfall on Kinder Scout. The legend says a mermaid can be seen in it at sunrise on Easter morning, and that anyone who sees her is granted immortality — or, in the less kind versions, is drawn down into the water. The pool is said to be salt, connected by an underground passage to the sea, and the site has been read as a place of ancient water-worship. A second Peak mermaid haunts Blake Mere on Morridge, over the Staffordshire line.

The Wild Hunt over the Dark Peak

The Gabriel Hounds are one local face of a much older idea: the Wild Hunt, a spectral chase — hounds, a huntsman, sometimes the dead — that crosses the night sky and sweeps up anyone caught outdoors in its path. Across northern England the hunt is heard rather than seen, which is exactly how the Gabriel Hounds were described: a sound overhead, moving fast, that you did not want to be under. A landscape whose folklore is mostly things you hear in the dark makes very good material for a game played alone.

From folklore to bestiary

The Hellsborough bestiary is built on exactly this: real northern folklore, kept recognisable, then pushed into a darker and stranger register and given somewhere to live. The gabbleratchet still cries overhead; the barghest is still a black dog on a bad road; the grindylow is still in the water. Foked and the Postcard Adventures are how you play in it — solo, one location, the folklore doing the work. It is also a worked method: pick a landscape, find its actual legends, and let the strangeness belong to the place. The field guide covers the tonal side of doing that yourself.

Scerm book one, available free in epub format COMING SOON
Foked core rules and scenario 1 - Three Murkneets Dark NEW
A Life in Death, Solo RPG Game Book - available free when you sign up NEW
Civic Unrest book one, available free in epub format COMING SOON
Hellsborough Chronicles, Book 1: The Dark Peak, final version chapters 1 - 7 in epub and online
Pip Rippon's Curated Guide to Hellsborough and The Dark Peak in epub and online
Junkyard Speedball ebook in epub and online
The Legend of Loxley Bottom in epub